Teaching UE 5 for Virtual Production - megascans downloading question

Sorry if this has been covered, but to be honest, the forum here isn’t the greatest when it comes to searching and finding answers.

I’m teaching a class in using UE with an LED volume (XR stage). I realized as I was coming up with project ideas that I’m going to have 12-15 students all downloading megascan assets at the same time. That seems incredibly inefficient.

Is there a way for me to pre-download assets, save them to our server and then make those available via Bridge on their machines? These are students who have never used Unreal Engine before, so I want them to learn the basics like how to bring in assets via Bridge.

Thanks,
Paul