Bring your game world to life with the Villager AI System, a fully Blueprint-based NPC solution for Unreal Engine. This system allows you to create smart, interactive villagers without using complex Behavior Trees or Blackboard systems.
With this AI system, players can easily define interactable objects (like houses, rocks, trees, or any custom object) and assign tasks such as knocking, mining, or collecting. Each task can have its own animations and Interactable Object id —all set directly from the Details Panel, making it beginner-friendly yet powerful for advanced developers.
Key Features:
100% Blueprint-based – No Behavior Trees or Blackboard required.
Custom Interactable Objects & Tasks – Define what villagers can interact with (e.g., knock on doors, mine rocks, gather resources).
Task-Specific Animations – Easily assign animations per task.
Wait or Find Next System – AI will wait if necessary or automatically move to the next available object.
Simple Setup in Details Panel – Define tasks, animations, and behaviors without coding.
Flexible & Scalable – Works for villages, NPC workers, or any AI-driven game world.
Perfect for RPGs, survival games, farming sims, and open-world projects, this system gives you control, flexibility, and ease of use—all while keeping everything inside Blueprints.
Take your villagers from static NPCs to immersive, task-driven characters with this plug-and-play Villager AI System.
Important Note: This system is free for now so developers can try it, share feedback, and use it in their projects. In the future, it will become a paid asset—so grab it early while it’s available at no cost.