π« Ever wished you could modify the material properties of your character based on squash and stretch? Now you can! π
Video Tutorial: Coming soon to YouTube
Documentation Link: Coming soon to Git Wiki
Basic Instructions:
Enable the Deformer Graph plugin for your project.
Find the Deformer Graph type that matches your geometry type. eg. DG_TensionFX_MetaHuman for a MetaHuman.
Add the DG_TensionFX to your geometry Deformer section.
Utilize the Red and Green Vertex Colors in your Materials to apply live changes to your surfaces.
*MetaHumans use Red and Alpha (Green and Blue are already in use).