im working on it, but its a slow process. It already has much stuff, but my techniques for 3D are evolving every time and i start over again.
Theres is this problem most people realy dont realize… Building assets like these make alot work, you have rules to stick to and you dont serve only one group of customers.
I hate baking light, but i have todo support for it.
I hate these overly expensive wasting pbr techniques with textures that cant fit your screensize.
This will take its time and im not even sure if i will release it for unreal market, since gumroad would be way easier…
But im on it.