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TBS Movement?

Hello,

I’m working a little project throughout summer and I’m at a bit of a standstill; I’m looking to implement TBS movement, where your units are distributed across a map and when the player clicks on an individual character a square grid will appear showing the maximum move distance for that character; they’ll then click on a tile or location and the player will move to the selected tile. It’s somewhat similar to XCom.

How would I begin implementing such functionality preferably in Blueprint however C++ is perfectly fine also, I just don’t have as much experience especially with the UE4 API.

Any help will be appreciated.

Cheers,
– Will

I’m assuming you haven’t looked at:

yet? If not, it’s very worth it. Cheers,

J^2