Hello,
I’m working a little project throughout summer and I’m at a bit of a standstill; I’m looking to implement TBS movement, where your units are distributed across a map and when the player clicks on an individual character a square grid will appear showing the maximum move distance for that character; they’ll then click on a tile or location and the player will move to the selected tile. It’s somewhat similar to XCom.
How would I begin implementing such functionality preferably in Blueprint however C++ is perfectly fine also, I just don’t have as much experience especially with the UE4 API.
Any help will be appreciated.
Cheers,
– Will