I’m having trouble with the lighting in general though. I wanted to achieve natural interior lighting just with combination of directional light coming through the window and skylight, but I had to add some point lights, because some parts were too dark, so it doesn’t look too natural. On top of that I have artifacts appearing in some places, and I don’t know what are they caused by.
The only suggestions I can see to make are that the stone walls on the outside pic look a bit flat and maybe think about adding a fireplace in side (it looks cold, brrr)
I think the walls outside look flat because of the lighting, which isn’t proper yet as I mentioned. The plaster walls are also blown out and lose details outside, but are better visible inside. There is fireplace (picture 3) but it isn’t lit as I didn’t want to add artificial lighting yet. I want to achieve good resaults with only sunlight for now, after that I will do night scene with lit candels and fireplace.
Great job ! The atmosphere is very cool. I’m waiting for to see this scene in a rainy night, with the lights of fires in the tavern Really great for RPG !
So this is final video for now, as I had to finish it for school in time. A lot of things could be improved (models, materials, lighting in general, shadows are to opaque outside). But I will probably come back to it in the future, add second floor, try night scene, add candels etc.
Yes, will add that, when I come back to it in future. I tried with deferred decals for dirt but they were really hard to notice…I guess it’s becease strong exterior light. I have to study lighting and materials more