Key Features
Skeletons: Includes 2 skeletal meshes: standard and modular.
Mesh Variations:
4 hairstyles.
3 tie variations.
1 ribbon.
3 skirt options.
1 pair of shoes.
3 sock types.
1 hoodie, 1 sweater, 1 separate blazer.
1 blazer combined with a tie and shirt.
1 complete shirt.
2 shirt parts (designed to fit under the sweater).
Compatibility: All parts are compatible with each other for seamless combinations.
Blueprints
Ready-to-Use Modular Blueprint: Located in the Blueprints folder for quick preview and game-ready implementation.
Lighting: Includes lighting on the second light channel for optimization. This lighting does not affect the environment and can be removed if unnecessary.
Materials
Customizable Textures:
Apply your own textures or use the provided ones from the Textures - Clothes folder.
Best results with black-and-white textures.
Customize any part of the clothing with color options and fabric-specific settings.
Advanced Effects:
Adjust Fresnel and Color Fresnel for a velvet-like effect (e.g., ASG shoes).
Animations and Physics
LiveLink Ready: Includes 52 blendshapes for seamless integration.
Physical Assets and Animations:
Demo - Animations - ASG / ASG Modular folder includes Animation Blueprint.
Copy Anim Dynamics from Anim Graph to your personal Animation Blueprint for realistic animation of ties, ribbons, and specific hairstyles (Hair_03 for modular ASG).
Cloth Physics:
Cloth paint applied on Skirt01 and Skirt02 using proxy meshes.
Hair_02 and Hair_03 feature detailed dynamic movement at hair tips.
Collision Assets:
Dynamic movement for braided and short hairstyles using physical assets.
Recommended settings: Ragdoll or custom collision (refer to BP_ASG_Modular in the hair mesh for setup details).