TATO STUDIO - Real-Time Physics Necklaces for MetaHumans

Ready-to-use necklace assets featuring real-time physics simulation.

The pack includes three variants: pearls, chain, and pendant, each with its own physics rig built in Unreal Engine 5.6.


HOW TO USE AND REPLACE NECKLACE MODEL: https://youtu.be/uWzScDAM5Js
DEMO: https://youtu.be/TwmrDM9vIGU

Features:

  • Real-time physics simulation inside Unreal Engine 5.6

  • Three fully rigged variants (pearls / chain / pendant)

  • Ready-to-use with MetaHumans

  • Physics can be baked down to keyframes

  • Customizable

Instructions:

  1. In your MetaHuman blueprint, add a body component named Necklace and make it a child of the body.

  2. Inside the component, put the chosen skeletal mesh asset and the animation blueprint.

Perfect for cinematic projects, trailers, and real-time animation workflows.

Hi is it possible to make it work in UE 5.7 ?