I need a solution for this issue. I don’t know what is causing my custom map to freeze suddenly while playing. The ping spikes, and there are a lot of frame drops, then it stabilizes, and the game continues normally. After a while, the issue happens again.
** i think the issue from custom rank verse system**
Verse unrecoverable error: ErrRuntime_Internal: An internal runtime error occurred. There is no other information available. (Internal error encountered: Attempted to access Rewards_2147482646 via property _Self, but Rewards_2147482646 is not valid (pending kill or garbage).)
Truncated callstack follows:
task)ewards$PlayTime:Update (Unknown source) (Source: Unknown(0,0, 0,0))
Can you post your Verse code? I’ve seen this kind of behavior when I’m creating objects too quickly for them to be cleaned up. I’m not 100% sure how Verse handles garbage collection.