TArt - Fire Collection

https://youtu.be/rbmcg2dvRP4
User Guides https://drive.google.com/drive/folders/1oFoytltK2uwz64nS7FoxwceH0fTRk2Kw?usp=sharing


Required Plugin: This pack requires Unreal Engine’s built-in Niagara plugin. Please ensure Niagara is enabled under Edit → Plugins → FX → Niagara, and restart the editor if prompted. Niagara is required for all included effects and must remain enabled. No third-party plugins are required.

Bring fire, smoke and rising embers to your Unreal Engine scenes with FireCollection. This Niagara VFX library includes 70 presets across 14 families, covering small ambient flames, wind-driven fires, dense smoke plumes and large fire scenarios.

Place a matching Blueprint actor in your level, then adjust the effect from the Details panel. Relevant presets expose flame intensity, opacity and tint; smoke density, opacity, tint and lightness; ember amount, intensity and tint; animation speed, scale, offset and enable controls. Each placed Blueprint keeps its own material settings, so you can create variations without changing every instance in the scene.

From small flames to large fires

- Everyday fire: Torch, Campfire and Bonfire.

- Directional and surface fire: Ground Fire, Wind Fire, Flame Jet and Fire Wall.

- Larger scenarios: Vehicle Fire, Large Area Fire and House Fire.

- Atmospheric layers: Smoke, Heavy Smoke, White Smoke and Embers.

Each family has five presets. House Fire includes window-spread, room, roof, wind-driven and fully involved arrangements. Vehicle and large-area presets provide several source layouts for different situations.

Included

- 70 Niagara systems and 70 matching placeable Blueprint actors.

- 17 maps: a complete preset overview, two demonstration levels and 14 family comparison levels.

- 29 materials, 72 material instances and 16 textures, including 4K animation atlases.

- 3 demonstration meshes, including a car and a house; simple scene props and demo lighting are also included in the levels.

Before you buy

The 70 presets share animation atlases; they are variations and arrangements, not 70 independent fluid simulations. These are visual effects, not real-time volumetric fluid solvers. Upright flame cards can foreshorten at steep overhead angles, and large layered fires can produce significant translucent overdraw. Profile the selected presets in your target scene.

Vehicle and house effects require source alignment when used with other models. Demo props and lights are separate from the effect Blueprints. Automatic fire spread, gameplay damage, destruction, extinguishing systems and sound effects are not included. Moving-source behavior, mobile and console targets have not been validated.