I have the following defined in my class:
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = Map) TArray<UHierarchicalInstancedStaticMeshComponent*> Tiles;
It shows up as expected in the editor, but when I create a blueprint class of HeirarchicalInstancedStaticMesh I can’t add it to the array. I can add items in code without issue. Is there something else I’m supposed to do to be able to dynamically add items in the editor?