TArray Int8 not editable in BluePrint

Hi,

as per the question here: https://answers.unrealengine.com/questions/30364/tarray-not-editable-in-blueprint.html

It seems that Tarray of Int8 and maybe other type are not editable in the editor.

Thanks to fix this as it is a basic usage for Archetypes.

Hello,

Thank you for your report. We were not able to investigate this on the engine version you reported, but there have been many version changes to UE4 since this question was first posted. With a new version of the Engine comes new fixes and it is possible that this issue has changed or may no longer occur. Due to timetable of when this issue was first posted, we are marking this post as resolved for tracking purposes.

If you are still experiencing the issue you reported in the current engine version, then please respond to this message with additional information and we will investigate as soon as possible. If you are experiencing a similar, but different issue at this time, please submit a new report for it.

Thank you.

Add a Tarray and mark it as editanywhere.
Open a BP of this class, and you will see that you can’t edit the property value.

I tested it in 4.4.3

I hope you wil fix this.

Int8 is not supported by blueprint and it seems it won’t be

but you could use uint8 (byte value) which is supported, or else you really need minus numbers

Hi Elvince,

As Shadowriver mentioned, int8 variables are not usable in Blueprints. The only numerical data types that can be used with Blueprints are uint8, int32, and float. Other numerical data types are usable in C++, but will not work with Blueprints.

Unfortunately this is a design limitation of Blueprints, and not a bug.