TArray initialisation for default values of function

In my header file of a game controller class, i have multiple structures: FElementData, FElementReference, and FMolecule. In my FMolecule struct, i am aiming to have a list of FElementReferences as one of the properties. So far my code looks like:

USTRUCT(BlueprintType, Category = "GMT Library|Custom Data Types|Structs|Components")
struct FMolecule
{
	GENERATED_USTRUCT_BODY()
		UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Element Data")
		TArray<FElementReference> elements;



	FElementReference(TArray<FElementReference> newElements)
		:
		elements(newElements)
	{}

};

Now, I am trying to set a default value for the newElements array, something like:

FElementReference(TArray<FElementReference> newElements = {})

However, that does not work with TArray. I’m getting a variety of errors depending on what I put and I’m just really confused. I have the FElementReference struct before this one, and the FElement before that, if that helps. Also, my class declaration is after all structs.