TArray error while packaging

I’m making a project in UE5 purely for viewing a scene that was too heavy to handle in Blender with textures on. It is incredibly messy and unoptimized, but my manager desperately wants me to set up a package that we can send to the clients so that they can walk around the scene. I have tried following everything online to try and resolve this but I really can’t figure out what the issue is.

Alternatively, if you have any advice on making a test package that would achieve the same thing then that would be cool too.

Any input would be greatly appreciated, I’m still very much a novice with Unreal so, apologies if the solution is glaring. Full log file is grabbable if needed.