I have a AActor class and I have below property
UPROPERTY(EditAnywhere, Category = "UI") TArray<AActor*> Buttons;
and, in editor, when I try to add any actor to this TArray, it would not add it to TArray.
It notifies me to re-compile the blueprint (which is derrived from the code class that has TArray as UPROPERTY().
Please let me know if I am missing / not understanding something correctly in UE TArray as UPROPERTY().
Its happening for UE 4.5.1 and UE 4.6.1.