TArray appears in data-only blueprint, but not full blueprint editor

I’m having a weird issue with a C++ UPROPERTY that appears in the data-only blueprint view, but if I hit view full blueprint, the value disappears and I can’t find any way to view it. The property is defined like this:

UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = "Script")
TArray<UActorComponent*> Scripts;

Below are the images of what the data-only blueprint editor looks like compared to the full blueprint editor. Since it’s a property on the actor itself, I don’t see any way to view the value if it’s not in the Defaults section. Just to make sure, I tried changing it from an array of actor components to an array of bools and it appeared fine. This isn’t a HUGE deal, but I’d really like to be able to easily see the order of the array.

132412-full_blueprint.jpg

On the Left Side where you can create new Variables, Functions, etc. Click on the Eyeball in the top right Corner and Check “Show inherited Variables”

Hi.

Did you ever find out what was happening here?

I’m getting the same issue with version 5.0.1. Two of my UPROPERTY’s are visible in the Data Only Blueprint view but not the Full Blueprint Editor.

UPROPERTY(VisibleAnywhere, Category="Music Debug")
TObjectPtr<UAudioComponent> CurrentPlayingAmbientMusic;

UPROPERTY(VisibleAnywhere, Category="Music Debug")
TObjectPtr<UAudioComponent> CurrentPlayingBattleMusic;