Hello everyone!
I would like create blutility to connected Target Generate Overlap Event to all objects on the map (example lamps, houses).
How i can connect Target with Array Element?
[FONT=Comic Sans MS]Please help
Hello everyone!
I would like create blutility to connected Target Generate Overlap Event to all objects on the map (example lamps, houses).
How i can connect Target with Array Element?
[FONT=Comic Sans MS]Please help
If you want something more elegant than that runtime solution try this on your first blueprint:
Connect your actor array output to this node:
https://docs.unrealengine.com/latest/INT/BlueprintAPI/Actor/GetComponentsbyClass/index.html
Set PrimitiveComponent as the class to get.
Connect the output array to a second foreach loop.
Cast the output component to PrimitiveComponent.
Connect the output to your Set GenerateOverlapEvents node.