Target Vs Player FOV

Hello, I’m attempting to set up gameplay effects for the first time and am attempting to make an effect modify a target pawns camera manager - unsure what I would call for target player as opposed to just player camera manager

Hey @Fey_1312! Welcome to the forums!

To get things started, a few questions:

  • Can you provide more detail about your question? At the moment there does not seem to be one.
  • Is this effect from player to player? On impact? When entering a volume?
  • Are you specifically trying to figure out the hierarchy of what to call where?

Any additional information and specifics you provide will go a long wat in solving your problem.