I start blog where I’m planing to make tutorials for UE4, this is my first one:
In this post you we will learn how to implement targeting enemy system similar to the one used in “Dark Souls” games.
Part 2 will build up on a project that we have done before. Part 1 of this tutorial can be found here : CLICK ME
This tutorial will use Blueprints only and it will contain:
Multiple enemies that follow player.
Finding and targeting closest enemy to the player.
Disable rotation of the camera around the Z axis (Yaw) when enemy is targeted.
Note: This tutorial is made in Unreal Engine 4.10.4 and it uses Third Person new Blueprint project.
ALL FEEDBACK WOULD BE REALLY APPRISED