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Target system similar to “Dark Souls” | Blueprint part 2

Hello Guys,

I start blog where I’m planing to make tutorials for UE4, this is my first one:

http://www.blog.lurendium.com/target-system-similar-dark-souls-blueprint-part-2/

In this post you we will learn how to implement targeting enemy system similar to the one used in “Dark Souls” games.
Part 2 will build up on a project that we have done before. Part 1 of this tutorial can be found here : CLICK ME

This tutorial will use Blueprints only and it will contain:

Multiple enemies that follow player.
Finding and targeting closest enemy to the player.
Disable rotation of the camera around the Z axis (Yaw) when enemy is targeted.
Note: This tutorial is made in Unreal Engine 4.10.4 and it uses Third Person new Blueprint project.

Preview:

https://youtube.com/watch?v=0Av91Y2xIVQ

ALL FEEDBACK WOULD BE REALLY APPRISED

THANK YOU :slight_smile:

Cool, thank you for this!

Thanks for the contribution!
You should link your tutorials in your signature if you are going to make series of them, or your blog website!

Cool, that might be a good start to program my targeting system in C++. I will also try and implement target swapping by getting the closest next target in a given direction. Thanks for that :slight_smile: