Been making a shooting range sim for a while now, I’ve reached the step of pressing a key to set the distance of the target (atm PgUP pushes it further and PgDOWN brings it closer).
Saw some tips of having the inputs in the player BP to avoid problems in the future, but this is having some issues
Nothing I try to put into the Object node in the Cast To BP_TestTarget works it either doesn’t work/isn’t compatible or says it’s already the BP and would either always fail or not need to be cast to that.
2.Maybe a consequence of 1 but the input is not passing through, no input is beign given, even when I put the input directly on the BP_Target and with “Auto Receive Input” enabled and configured.
Tried with both P and O and adding an input action and the old input action mapping in the project settings and connecting the print directly to the event and somehow it still didn’t work.