can you help me how to do in BluePrint or in C++ target locking like Dark Souls have in third person mode. It’s allow on button to lock closest character and then:
- at the character is painted a sprite
- camera rotates by locked character so he is always in center of the view
- my player character is facing the locked character so all attacks are always going in proper direction.
I’m very very begginer so as much data you can give me it would be very helpful.