This one activates one speaker when pressed, and that speaker (speakersBP1) is given by the varible “target” that is a public variable, so this specific panel controls that specific speaker and it works like i want it to
BUT
if i duplicate that control panel actor and and change the “target” variable to other speaker (speakersBP2) this last pair (panel2+speaker2) works but the first pair that worked before now doesnt work:
But i figure it out, it was on the player charecter blueprint (on the key pressed part), i had a “for each” node that was conected on the completed instead of loop body, once i change it started working fine.