Target from UI to Blueprint

Hi. I’m new in UE4. I need the character to start moving when the value of a variable from the UI is equal to (or less than) 0

But I don’t know what needs to be added as a target to make it work. Please, help me. And please, ignore the presence of branch in Puppet blueprint. I’ve redone it since by Event, it won’t make much of a difference. I can send screenshots of the previous version of the code if needed.

You need a reference to your Puppet. E.g. GetAllActorsOfClass and then Get 0 of this array. Or you have a reference in your character and can get it from GetPlayerCharacter and use a Cast. Do you spawn your Puppet at runtime via SpawnActor or is this puppet already in the map?

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It’s already in the map

Thank you very much!