Hi. I’m new in UE4. I need the character to start moving when the value of a variable from the UI is equal to (or less than) 0
But I don’t know what needs to be added as a target to make it work. Please, help me. And please, ignore the presence of branch in Puppet blueprint. I’ve redone it since by Event, it won’t make much of a difference. I can send screenshots of the previous version of the code if needed.