Hello,
I am testing Unreal Engine 5.1.1 with git sources to be able to create a dedicated server under Windows 11.
The developement process is OK with C++ to initiate the project from Visual with the target DEVELOPMENT EDITOR.
Then, the following document is OK to create the client part and the server part : Setting Up Dedicated Servers in Unreal Engine | Unreal Engine 5.1 Documentation
The development server and client run well on Windows 11.
But, when it comes time to release everything with the targets SHIPPING CLIENT and SHIPPING SERVER, the packaging is correct but the server part open a black command window without any clue. The server process stays stuck without any information.
Am I alone in this situation or anyone have the same issue ?
Maybe I missed something and if it is the case if someone could help, it would be wonderful.