Tappy chicken’s fps and sound starts staggering whenever the chicken dies or passes through a pillar. I’m pretty sure it has something to do with playing sound.
I tried profiling, but I cannot read this. Maybe someone can help. Here is the stat file.
https://www.dropbox.com/s/oxftv5zodl73aq8/TappyChickenMap-Windows-26-19.47.56.ue4stats?dl=0
Howdy Zubiri,
Thank you for reporting this issue. Just need a bit more information before I begin digging into this issue. What device are using to run Tappy Chicken and what OS is that device on? Could you also include your DXdiag? Any additional information you could provide would be greatly appreciated.
Thanks and have a great day!
DxDiag Log:
I’m using windows 8 in my laptop. The CPU is an AMD A6-4400M, the GPU is an integrated AMD Radeon 7520G.
CPU usage on the release build is 30% and 40% when the pillars start appearing.
The unreal editor while Idle uses 50% CPU, and playing tappy chicken on PIE uses 50% too.
The standalone game that runs from the editor while the editor is still active uses 30-40% and the editor still uses 30% so it’s about 60-70% cpu usage.
Is this expected behaviour?
Hey Zubiri,
Thank you providing your DXdiag. After looking into your specs, Your Graphics card is significantly below what the recommended is. Here is the Benchmark for your GPU: http://www.videocardbenchmark.net/gpu.php?gpu=Radeon+HD+7520G . Here is what the recommended is: https://docs.unrealengine.com/latest/INT/GettingStarted/RecommendedSpecifications/index.html. Having the Editor open and running Tappy Chicken is eating up a lot of your CPU and GPU usage because Rendering in the Engine eats up a significant amount of both.
I would highly recommend that you may possibly want to, at the least, upgrade your GPU. That is going to provide a substantial boost in the performance of your PC.
Thanks and have a great day!
My computer follows the required hardware mentioned in Unreal Engine herunterladen - Unreal Engine
if the required stated in that page is not the required hardware, will I be able to ask for a refund?
Hey Zubiri,
We do not handle billing directly but you can send an email to Billing@UnrealEngine.com and contact them about the possibility of a refund.
Thanks!