Tapping Chicken in 5.7

I have opened Tappy Chicken from Epic in UE5.7 to learn how it was implemented. As i click play, iam seeing more than what i should be seeing, but when i click the BP_MainGame while the game is running the camera preview looks fine. Can someone explain what is the problem.

Iam attaching screenshots from UE4.27 and UE5.7 also providing the github link (GitHub - deepak6m/TappyChicken: Flappy Bird Clone Sample from Epic Games · GitHub) to the project.

hi, when you do play in new editor window, if it shows fine in that playable window, its all fine. if you play within editor which is first option, then, it will come fine i think ..

tried the separate window option also.. its the same.

Also why there is a difference view on the screen and the camera in the blueprint

i just downloaded and gone through the project a bit. This is begin play of bp main game actor. i think this sample project is aimed at phone or tab size only. so that’s why in windows, we are getting that - like we can see many things of level

adding to this, i clicked play in new editor window, resized it like a tab size, closed it and played again so that the window starts small and begin play checks, now i see camera fitting alright, so i think my guess is true

it worked. I never knew that resizing window will be saved on the next run. In the BP, the last on Clamp Float, is for windows. I need to experiment on those values. Do you any resource where i can learn to dynamically fit my game to multiple screen sizes without distorting the game frame.

Glad to help and no, i don’t have idea on resources for managing multiple screens but ya as you said, experimentation and you should derive to a result of what you wanted hopefully