Hi,
I’m trying to setup a gown for my character using the cloth system. I’ve created a Physics Asset with tapered capsules for each limb as recommended. Unfortunately it seems like only a very small number of capsules are affecting the cloth?
I’ve attached a picture that show the problem in detail. Also please don’t pay attention to the broken skinning on the top part of the gown and the belt and I just did an automatic bind skin on them. What’s not working here is the leg collision.
I’ve been looking at all the topic related to cloth collision problem these past few days and tried most solution explained and none of them work. I should also specify that my asset are made in Maya.
Any idea on what could be causing this issue?