Hey there,
Once experimenting with PhAT, I found out that a primitive with a conic surface is what I badly need. Some versions ago tapered capsules were introduced… but for cloth simulation only. I couldn’t find if there are plans for expanding this up to rigid collisions or if someone requested such a feature (the latter highly surprised me), so I’m asking this question. Are tapered capsules so unusual, undersupported or performance-heavy at the level of PhysX? Or the feature is never released because nobody needs it?
PS: full mesh collisions are bad workaround for this because of abrupt edges unless having thousands of polygons. Any spheres or standard capsules assemblies are also bad since they yield concave areas.