i am making some basic android games to learn unreal, but i am stuck at some places.
Like i am trying to figure out how i can -
make tap jump control like tappy chicken (where chicken goes up when tapped and then falls with gravity or physics if not tapped again)
for my score system i made an actor blueprint for collectibles added score variable then created whole logic to add 100 points and then set the score each time it hits player. Then i duplicated it 4 times in content browser as i have 4 different textures to place on the mesh. but it keeps showing each of their score differently.
You could see example of blueprint with randomly meshes here https://forums.unrealengine.com/deve…oter-blueprint
As example here spawning asteroid with random meshes and they dissapear (destroying with spawning explosion VFX) than they collide with player or player laser (and u got score if this player laser).