taoqibao - GRGeoJSON Parser Runtime Toolkit

GeoJSON Parser & Runtime Toolkit is a high-performance GeoJSON tool plugin specifically designed for Unreal Engine developers and GIS scenarios.

The plugin fully covers parsing logic for Point, LineString, Polygon, Multi types, Feature, FeatureCollection, and GeometryCollection, and can be used seamlessly in both editor and runtime workflows.

The plugin provides Blueprint-friendly data structures, editor import workflows, and high-performance runtime parsing capabilities, making it ideal for projects such as digital twins, GIS systems, 3D maps, and city visualization.

๐ŸŒ Supports all mainstream GeoJSON standards and toolchain outputs
Fully compatible with RFC 7946 standard
Supports GeoJSON converted from GIS software like QGIS
Supports GeometryCollection (including RawGeometriesJson field, with deferred parsing)
Full support for BBox, Properties, Feature, FeatureCollection

๐Ÿ›  Editor Workflow
Supports importing via file or string
One-click generation of Points (Actor), Lines (Spline), Polygons (DynamicMesh), MultiPoint, MultiLineString, MultiPolygon
Built-in Editor Utility Widget for quick data testing

โšก Runtime Workflow
Multithreaded asynchronous file and string parsing (does not block the main thread)
Suitable for large files and dense points, parsing 100,000 points in 0.86 seconds
Structs & Blueprint API fully exposed

๐ŸŽฎ Example Level
Includes a sample level and multiple sets of GeoJSON test data, demonstrating:
Support for decomposing various types of FeatureCollection
Actual Blueprint usage workflow

๐Ÿ“š Clear Documentation
Document

Preview Video

Quick start guide
Blueprint API explanation
Example walkthroughs
Performance tips and large file best practices

โœ”๏ธ Compatibility
UE 5
Windows
Supports packaging and runtime use

bought the plugin, realized that it did not support 5.6, could you submit for 5.6?

also
in the documentation you donโ€™t talk about CRS to use in QGIS
do you have notes on how to set the correct coordinate system?

thanks!