I was trying to do all I could inside the vehicle blueprint before making and using animation BP.
So I found a node called “Set bone rotation by name” that can be used inside a pawn BP. It needs a pose-able mesh reference, so I added a poseable mesh component in the viewport.
So I tried to easily set up movement of the turrent with the mouse x and y for pitch and yaw. It works, or should I say tries to work and then it quickly snaps back into the default place. I want it to hold those vectors input from the mouse and not snap back.
What I did find was changing the setting in bone space to component space from world space made it where the turret goes back to the default mesh position, whereas on world space it snaps I guess to the global x or z of the map.
But yeah, trying to figure out why it is snapping back in place and not holding the mouse input until changed.
Any help is appreciated, thanks.