I have no idea why I keep getting this error on my mesh.
I have checked 1000 times and made sure I have no mirrored UVs and NO overlapping UVs. I’ve used the overlap check in Max 2017 and nothing shows up and I’ve also pulled each vert to see if I have something hiding. I’ve run STL check looking for bad Geometry and I have no errors.
What on Earth is the problem and if the Unreal Engine is this Picky why not create a TOOL that can diagnose exactly where the problem is rather then me spend HOURS looking for it??
I want to sell the model so I want it to import without any errors.
I’ve read the thread showing the new tangent process and I still don’t get what on Earth I’m missing here.