Tang Dynasty Scholar Interior Diorama (Planning Stage)

I’ve started working on a Tang dynasty–inspired scholar interior diorama in Unreal Engine.

The first image shows my main reference and structural observations. The second image is my scene breakdown, where I divided the space into sections and created an asset inventory to stay organized and approach this in a modular, production-minded way.

I’m currently moving into the architectural blockout phase, starting with the beam and window framing system before building props.

Would appreciate any early feedback on the planning approach and structural prioritization.