Tall Grass

I wanted to test out a material i created for vegetation (leaves, etc.) for some tree and bush models i’m making so i created a quick tall grass mesh and applied it to my landscape test via the foliage editor.

The shader uses subsurface scattering and a displacement mask for the movement but i plan in tying it into the wind controller.

Watch in HD


It looks great! :slight_smile:
Edit: Sorry for the 2 month late reply :frowning:

Looks awesome, nicely done!

Thanks for the kind words, i never really got around to doing anything else with this scene, i was basically just testing some materials but it came out well.

I may eventually put these assets to use in a future scene though.