Learn how Cyanide Studio optimized their prototyping and preproduction workflow by creating a plugin that handles and shares common code and basic data between projects - allowing everything to be either overridden in code or tweaked from Blueprints.
https://dev.epicgames.com/community/learning/talks-and-demos/KOl/using-plugins-to-share-code-among-several-ue4-projects-unreal-fest-europe-2019-unreal-engine