Talks And Demos: Using Composure with a Backplate and HDRI | Tips and Tricks | Unreal Engine

Learn how to integrate CG elements into a Media Plate with a shadow catcher using the Composure plugin. You’ll see how to preview CG components against a backplate or video image and get a realistic image by matching the lighting with an HDR skylight.

https://dev.epicgames.com/community/learning/talks-and-demos/eE/using-composure-with-a-backplate-and-hdri-tips-and-tricks-unreal-engine

Thank you, this is helpful since there is no other source of information about this workflow anywhere online (except the help docs). My request for the future would also be, please explain why you are doing some steps. I would prefer to understand why you have to make all these extra steps . Currently I’m kind of repeating the same steps but I don’t know exactly why.

For example, when creating the post process material, how can he in the video just write the name to match the Composure CG Layer and he finds it? I would like to understand why.

Still thank you for the video, it still helps.

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