In this webinar, we explore how to use Unreal Engine’s Blueprint visual scripting system for non-games use cases - including interactive elements such as multi-floor elevators and doors, and animations such as spline path animated characters.
https://dev.epicgames.com/community/learning/talks-and-demos/379/using-blueprints-to-enhance-your-unreal-engine-scenes-webinar
Hey!
Thanks for this webinar. It is really helpful to a beginner like me.
In the walking along a spline part, I am following the steps for the walking along a spline Blueprint and have success easily following your steps.
But I want to ask: when you initialize the timeline speed -about minute 19:25- why is that you do that in the Construction Script tab, and not as a prior step in the Event Graph, inside the Walk event?
I am trying that and it seems to work ok for me. Also I am starting the Walk event directly from the Event BeginPlay inside the Event Graph tab also.
I did this to have all the working parts in the same place, and be able to see them all at any time.
Is there some setback in placing this modules here altogether? It seems easy for me as a beginer.
Thanks in advance and best regards!
Matias