This Learning Lab explores the integration of Unreal Engine’s Procedural Content Generation (PCG) and the Biomes plugin to create dynamic, flexible environments. Attendees gain insight into optimizing their PCG workflows by planning modular, adaptable systems that enhance both efficiency and creative control.
https://dev.epicgames.com/community/learning/talks-and-demos/pBl1/unreal-engine-unreal-fest-2025-buildings-and-biomes-pcg
Just wanted to give a heads-up about module 6: up until 10:02, the video is playing what’s shown during module 5 and only after that time stamp does the video match what the audio is talking about. Half of the module is lost in terms of visual learning, which is a shame for such a good resource
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There is a problem in the last video of this tutorial, where the image doesn’t match the actual content up until the 10:01 min mark. Audio is correct but the previous video is being shown.
Right when the main objective is about to be achieved and one is excited to see how it all should come together ![]()
Please correct and reupload the Module 6