Talks And Demos: Unreal Fest 2025: Buildings and Biomes PCG

This Learning Lab explores the integration of Unreal Engine’s Procedural Content Generation (PCG) and the Biomes plugin to create dynamic, flexible environments. Attendees gain insight into optimizing their PCG workflows by planning modular, adaptable systems that enhance both efficiency and creative control.

https://dev.epicgames.com/community/learning/talks-and-demos/pBl1/unreal-engine-unreal-fest-2025-buildings-and-biomes-pcg

Just wanted to give a heads-up about module 6: up until 10:02, the video is playing what’s shown during module 5 and only after that time stamp does the video match what the audio is talking about. Half of the module is lost in terms of visual learning, which is a shame for such a good resource