What happens when you put a live performer into Unreal Engine? What happens when you bring real-time performance to a physical venue with a live audience? What opportunities does Unreal Engine provide for games, music, and live performance to unite?
In this session, you’ll hear how musician and former triple j presenter Sally Coleman created animated sci-fi band Big Sand using Unreal Engine, motion capture, streaming, and networking techniques. Big Sand’s first live shows have been world-first experiments using out-of-the box applications of Unreal Engine for live audiences.
https://dev.epicgames.com/community/learning/talks-and-demos/awbr/unreal-engine-for-live-performance-big-sand-case-study-unreal-fest-gold-coast-2024