When I first watched this the Masks RGBCMYK / AW AK blew my mind… wait you can use 9 texture masks in a single texture in unreal… then it quickly became a fairytale because after scouring the web for how to actually implement this I have come up blank every single time. my curiosity has lead me here again and I thought I would leave a comment asking how to actually pack 9 masks in a single texture image and then how to then pull those all out for use in unreal.
Thanks for the talk. It may have been above where I am at right now, but it can be inspiring to hear those with the experience and knowledge talk about their craft.