Talks And Demos: Unreal Engine 5 Character and Animation Optimizations | Unreal Fest 2024

Dive into the many character and animation optimizations that you should be applying to your Unreal Engine 5 projects to ensure you are delivering a fluid 60 frames per second on consoles.

This talk will examine building from the fundamentals through to advanced methods, as we explore optimizations of animations, skeletal meshes, animation graphs, state machines, and more. Along the way, we’ll discover many hidden features and techniques that will enable you to squeeze as much performance out of your characters and animation as possible.

https://dev.epicgames.com/community/learning/talks-and-demos/LPdb/unreal-engine-5-character-and-animation-optimizations-unreal-fest-2024

Amazing knowledge in this video, but some of the texture info isn’t the best in my opinion.
If only using a single channel, the Alpha compression preset is more ideal than uncompressed G8. This is because it’s actually BC4 compressed, which is 4 bits/pixel, instead of the full 8 bits/pixel of G8.

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When I first watched this the Masks RGBCMYK / AW AK blew my mind… wait you can use 9 texture masks in a single texture in unreal… then it quickly became a fairytale because after scouring the web for how to actually implement this I have come up blank every single time. my curiosity has lead me here again and I thought I would leave a comment asking how to actually pack 9 masks in a single texture image and then how to then pull those all out for use in unreal.
Thanks for the talk. It may have been above where I am at right now, but it can be inspiring to hear those with the experience and knowledge talk about their craft.