In this session recorded at Unreal Fest Bali, Epic Games Japan shares advanced Unreal Engine 5 graphics-related insights gained while supporting Japanese developers, looking at many best practices that differ from the norm.
Some of the questions addressed in this talk are whether every object should be represented with Nanite, or all textures should be virtual textures; whether software ray tracing is always faster on Lumen; and how to determine optimal shadow settings.
Learn more about creating games in Unreal Engine here: unrealengine.com/uses/indie-games
https://dev.epicgames.com/community/learning/talks-and-demos/Oxd0/unreal-engine-ue5-graphics-deep-insights-from-japan