Through a game focused practical example, Epic’s Sjoerd de Jong shows how to control ray tracing in your scenes, discusses benefits and drawbacks to real-time ray tracing, and covers tips on performance, all focused on helping you make a smooth start.
https://dev.epicgames.com/community/learning/talks-and-demos/693/ue4-raytracing-for-games-unreal-fest-europe-2019-unreal-engine
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Is there an updated version of this somewhere? Looks like he really knows his stuff. Does he still work at Epic?