Talks And Demos: To Hell and Back: Going Rogue in Unreal Engine

Summerfall Studios built something weird—and they did it on a pretty tight deadline.

In this session recorded at Unreal Fest Bali, Alissa Vovers, Engineer at Summerfall, guides you through the nine circles of development the studio encountered while making ‘Malys’: an unholy roguelike deck builder.

They share some of the systems Summerfall developed that enabled the team to build things efficiently and flexibly—either by leveraging existing features or creating entirely new ones—in the hope that they can inspire and empower you.

Find out how Summerfall utilised the Gameplay Ability System, Random Streams, custom logging, and many more features on the project.

Learn more about creating games in Unreal Engine here: unrealengine.com/uses/indie-games

https://dev.epicgames.com/community/learning/talks-and-demos/Ev24/to-hell-and-back-going-rogue-in-unreal-engine