In this talk, I discuss a range of topics spread across different domains that will help you produce and deliver games quicker.
- Using message bus systems to simplify subsystem communications.
- Common replication patterns, when to use them and how they work under the hood.
- Using the enhanced input system to simplify input handling.
- Using threads together with Blueprints to improve both performance and ease of content creation.
- Using Instanced Structs for simplifying data communication.
- How to implement hotfixes into your game for rapid patching.
- Improving production pipelines through automation tools such as Jenkins and Unreal Game Sync.
- Improving the Steam Online Subsystem with handy features to improve production and QA flow.
https://dev.epicgames.com/community/learning/talks-and-demos/EPWL/unreal-engine-tips-and-tricks-to-get-your-projects-shipping-faster-unreal-fest-gold-coast-2024