In this session recorded at Unreal Fest Orlando 2025, we give a whistle-stop tour around the architecture, engineering, construction, and operations (AECO) industries as we take a look at a selection of use cases from different projects around the world, examining how real-time technology was used and the benefits and outcomes that were realized.
Expect to see examples of visual storytelling, multi-user collaboration, configurators, real-time design, and digital twins of varying scales. Get the scoop on which Epic Games and third-party tools were used to deliver these projects, and the typical workflows employed.
This session is co-hosted by Simon Blakeney, Technical Account Manager at Epic Games, as he dives a little deeper into the technology side, while Rob Harrison focuses on the business value, and why it is so important to invest in your digital assets as well as the physical ones.
Find out more about Unreal Engine for architecture here: www.unrealengine.com/uses/architecture
https://dev.epicgames.com/community/learning/talks-and-demos/21O9/unreal-engine-the-state-of-unreal-for-aeco-unreal-fest-orlando-2025