In this talk, mcsGear Studios will explain their processes and findings from writing the current version on ueGear and mGear.
They’ll cover what they had planned to implement, how they went about implementing it, and the learnings they discovered along the way.
mcsGear will focus on going deep into using Python with Unreal Engine, demonstrating that TDs and pipeline engineers don’t need to steer clear of Unreal if they don’t know C++.
https://dev.epicgames.com/community/learning/talks-and-demos/JPWq/unreal-engine-the-journey-from-mgear-to-uegear-a-pythonic-postmortem-unreal-fest-gold-coast-2024