How do you give an island your very own look through stylization? It can sometimes be challenging. In this talk, we’ll go over some of the ways to solve this. We’ll explore how both regular materials and post-process materials can be utilized to get to your own unique look. The session will cover some of the core principles of materials while also diving into some of the more advanced techniques available in UEFN.
https://dev.epicgames.com/community/learning/talks-and-demos/W7LR/unreal-engine-fortnite-stylization-in-uefn-unreal-fest-2023
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This man tried his best to unfold the topic in his own unique way but made it much more difficult to understand. I got nothing, even though I’ve been using UE for 8 years already. I tried to do every step, but It didn’t work or led me into a crap wall. You said ‘lighting’, where the material goes into the light function or post-process? These funky MF that worked interestingly in your project but didn’t work for me at all. Project files are corrupted because of the missing MF’s. How to set up these things and other questions I could ask, but never get an answer. That was funny to watch, but it didn’t work though.