Talks And Demos: Streaming Improvements for Dense Worlds in The Witcher 4 Unreal Engine 5 Tech Demo | Unreal Fest Orlando 2025

Watch this session recorded at Unreal Fest Orlando 2025 and find out about the UE5 streaming improvements for dense worlds showcased in The Witcher 4 Unreal Engine 5 Tech Demo.

You’ll learn about the significant improvements that have been made to performance in UE 5.6 when streaming static content in and out at runtime. With the Fast Geometry Streaming Plugin (Experimental), you can have a greater amount of immutable static geometry in your worlds that will load faster with constant frame rates. Additionally, all projects will benefit from further improvements over content streaming such as asynchronous physics state creation and destruction.

Learn more about Unreal Engine 5.6 here: www.unrealengine.com/news/unreal-engine-5-6-is-now-available

https://dev.epicgames.com/community/learning/talks-and-demos/KWGD/streaming-improvements-for-dense-worlds-in-the-witcher-4-unreal-engine-5-tech-demo-unreal-fest-orlando-2025