Large patches can be a serious frustration for users but there’s an elegant way to mitigate that. Join Thomas Sheppard for a crash course in Chunking and Asset Management to better structure your project, decrease patch sizes and make the most out of your delivery pipelines.
https://dev.epicgames.com/community/learning/talks-and-demos/Xj0k/unreal-engine-smaller-patches-happier-customers-effective-chunking-and-asset-mgt-for-ue